I'm running Cyanogenmod on my LG G3 D855. I know I can copy my custom bootanimation.zip to /system/media to change the boot animation, but that gets overwritten each time I upgrade with Cyandelta. I tried putting the zip into /data/local, but it doesn't change the boot animation. How can I change it so that it will survive OS upgrades?
Affichage des articles dont le libellé est animation. Afficher tous les articles
Affichage des articles dont le libellé est animation. Afficher tous les articles
dimanche 1 mars 2015
vendredi 27 février 2015
[Q] Cant change the boot animation on Lollipop? topic
Well guys, im trying chance my bootanimation on my Moto G 2 Gen Titan Prime Rom 1.0 Lollipop 5.0.2 but, this animation dont change... how i can change it?
Im looking for this one
http://forum.xda-developers.com/show....php?t=2775957
I really love it... but the bootanimation dont work :c
Im looking for this one
http://forum.xda-developers.com/show....php?t=2775957
I really love it... but the bootanimation dont work :c
[Watchface] IO 2015 - Material, customization, number animation topic

WATCHFACE - IO 2015

Attachment 3186481
IO 2015 is a Google IO 2015 inspired material style watch face for your Android Wear device with cool number animation.
Feature
★ Google IO 2015 inspired material style.
★ Cool number animation.
★ Multiple color customization features.
★ Works for round and squared watches.
★ Dimmed mode.
Video:
Screenshot




Download

Attachment 3186481
Lollipop boot animation topic
I may be in the minority but I like the original Kitkat boot animation that carried on to Lollipop 5.01. Also I would like to keep that original boot screen and animation in case something goes wrong and I need to return the phone on the extended warranty I have. Now when I load the custom rooms, I get another boot logo and animation, a new M and colored dots running about the screen instead of the world thing that normally animates. How can I extract the animation sequence and either flash it back with TWRP or manually change it in my phone. Thanks.
mercredi 25 février 2015
[Guide][KitKat][Xperia] Guide How to add Flip Animation Quick Settings topic
Guide Smali How to add Flip Animation Quick Settings
Flip Animation Quick Settings , Youtube https://www.youtube.com/watch?v=DBBE...ature=youtu.be
REQUIREMENT :
- ApkTool RC
- Notepad++
- Xperia KitKat
- Brain
- Patient
- Experience
STEP -1
Decompile SystemUI.apk
Download attached resources and sources, merge to your decompiled systemui
STEP -2
SystemUI.apk/res/layout/somc_statusbar_notification_tools_button.xml
add the red line
go to
com/sonymobile/systemui/statusbar/tools/ToolsButton.smali
Add the red line
Add the red line and pay attention to the register number in blue hint, each device can be different ,
it can be v3, v2, .. you must adapt it.
Next
add the red mehod
Next find this line
and add all red method
next search this method and add the red line
Compile your systemUI
STEP-3
Decompile the newly recompiled again
next go to systemui/res/values/public.xml
next go to
com/sonymobile/systemui/statusbar/tools/ToolsButton.smali
serach this method
change the red value in the smali
according to the value you got in your own public.xml
const v2, 0x7f05001c
with
and
const v2, 0x7f05001b
with
Done and compile your systemUI
Credits :
- Sony
- Darck CM
- CyanogenMod
Flip Animation Quick Settings , Youtube https://www.youtube.com/watch?v=DBBE...ature=youtu.be
REQUIREMENT :
- ApkTool RC
- Notepad++
- Xperia KitKat
- Brain
- Patient
- Experience
STEP -1
Decompile SystemUI.apk
Download attached resources and sources, merge to your decompiled systemui
STEP -2
SystemUI.apk/res/layout/somc_statusbar_notification_tools_button.xml
add the red line
Code:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout android:gravity="center" android:orientation="vertical" android:id="@id/tools_button_layout" android:background="@drawable/somc_quick_settings_tool_button_bg" android:clickable="true" android:layout_width="wrap_content" android:layout_height="wrap_content" android:minHeight="1.0dip"
xmlns:android="http://schemas.android.com/apk/res/android">
<FrameLayout android:layout_width="wrap_content" android:layout_height="wrap_content">
<ImageView android:id="@id/tools_button_img" android:layout_width="@dimen/qs_tile_icon_size" android:layout_height="@dimen/qs_tile_icon_size" android:scaleType="center" android:contentDescription="@null" />
<ImageView android:id="@id/tools_button_anim" android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="wrap_content" android:scaleType="center" android:contentDescription="@null" />
</FrameLayout>
<TextView android:textSize="@dimen/status_bar_tools_button_label_text_size" android:gravity="top|center" android:id="@id/tools_button_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="@dimen/status_bar_tools_button_margin_bottom" android:lines="2" android:scrollHorizontally="false" android:includeFontPadding="false" />
</LinearLayout>
go to
com/sonymobile/systemui/statusbar/tools/ToolsButton.smali
Add the red line
Code:
# static fields
.field private static final TAG:Ljava/lang/String;
# instance fields
.field private mHandler:Landroid/os/Handler;
.field private mAccentColor:I
.field private mAnimationFrames:Ljava/util/ArrayList;
.annotation system Ldalvik/annotation/Signature;
Add the red line and pay attention to the register number in blue hint, each device can be different ,
it can be v3, v2, .. you must adapt it.
Code:
.method public constructor <init>(Landroid/content/Context;)V
.locals 9
.param p1, "context" # Landroid/content/Context;
.prologue
const/4 v8, 0x1
const/4 v7, 0x0
const/4 v6, -0x1
const/4 v5, 0x0
invoke-direct {p0, p1}, Landroid/widget/FrameLayout;-><init>(Landroid/content/Context;)V
const/high16 v3, -0x80000000
iput v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mState:I
iput v7, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mCurrentAnimationImage:I
iput-object v5, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mAnimationFrames:Ljava/util/ArrayList;
new-instance v3, Landroid/util/SparseArray;
const/16 v4, 0xa
invoke-direct {v3, v4}, Landroid/util/SparseArray;-><init>(I)V
iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mBitmaps:Landroid/util/SparseArray;
iput-boolean v7, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonClicked:Z
iput v7, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonType:I
iput-object p1, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;
new-instance v3, Landroid/util/SparseArray;
invoke-direct {v3}, Landroid/util/SparseArray;-><init>()V
iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateIcons:Landroid/util/SparseArray;
new-instance v3, Landroid/os/Handler;
invoke-direct {v3}, Landroid/os/Handler;-><init>()V
iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mHandler:Landroid/os/Handler;
new-instance v3, Landroid/util/SparseIntArray;
invoke-direct {v3}, Landroid/util/SparseIntArray;-><init>()V
iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateContentDescription:Landroid/util/SparseIntArray;
new-instance v2, Landroid/widget/FrameLayout$LayoutParams;
invoke-direct {v2, v6, v6}, Landroid/widget/FrameLayout$LayoutParams;-><init>(II)V
.local v2, "params":Landroid/widget/FrameLayout$LayoutParams;
invoke-static {p1}, Landroid/view/LayoutInflater;->from(Landroid/content/Context;)Landroid/view/LayoutInflater;
move-result-object v1
.local v1, "inflater":Landroid/view/LayoutInflater;
const v3, 0x7f04001d
invoke-virtual {v1, v3, v5}, Landroid/view/LayoutInflater;->inflate(ILandroid/view/ViewGroup;)Landroid/view/View;
move-result-object v3
check-cast v3, Landroid/widget/LinearLayout;
iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;
iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;
invoke-virtual {v3, p0}, Landroid/widget/LinearLayout;->setOnClickListener(Landroid/view/View$OnClickListener;)V
iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;
invoke-virtual {v3, p0}, Landroid/widget/LinearLayout;->setOnLongClickListener(Landroid/view/View$OnLongClickListener;)V
Next
add the red mehod
Code:
.method private enableButton(Z)V
.locals 1
.param p1, "enable" # Z
.prologue
if-eqz p1, :cond_0
move-object v0, p0
.local v0, "enableButton":Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
:goto_0
invoke-virtual {p0, v0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V
invoke-virtual {p0, v0}, Landroid/view/View;->setOnLongClickListener(Landroid/view/View$OnLongClickListener;)V
invoke-virtual {p0, v0}, Landroid/view/View;->setOnTouchListener(Landroid/view/View$OnTouchListener;)V
return-void
.end local v0 # "enableButton":Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
:cond_0
const/4 v0, 0x0
goto :goto_0
.end method
.method private mOnLongClickVerticalLayout()V
.locals 6
.prologue
iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;
return-void
.end method
.method private setImageBitmap(Landroid/widget/ImageView;Landroid/graphics/Bitmap;Z)V
.locals 2
.param p1, "imageView" # Landroid/widget/ImageView;
.param p2, "bitmap" # Landroid/graphics/Bitmap;
.param p3, "colorize" # Z
.prologue
invoke-virtual {p1, p2}, Landroid/widget/ImageView;->setImageBitmap(Landroid/graphics/Bitmap;)V
const v0, -0x55555556
invoke-static {p3}, Ljava/lang/Boolean;->valueOf(Z)Ljava/lang/Boolean;
move-result-object v1
invoke-virtual {p1, v0, v1}, Landroid/view/View;->setTag(ILjava/lang/Object;)V
Next find this line
Code:
# virtual methods
Code:
# virtual methods
.method public flip()V
.locals 2
.prologue
const/4 v0, 0x0
invoke-virtual {p0, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->flipTile(I)V
return-void
.end method
.method public flipTile(I)V
.locals 1
.param p1, "delay" # I
.prologue
.line 159
const/4 v0, 0x1
invoke-virtual {p0, p1, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->flipTile(IZ)V
.line 160
return-void
.end method
.method public flipTile(IZ)V
.locals 5
.param p1, "delay" # I
.param p2, "flipRight" # Z
.prologue
.line 163
invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->isFlipTilesEnabled()Z
move-result v2
if-nez v2, :cond_0
.line 190
:goto_0
return-void
.line 164
:cond_0
iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;
if-eqz p2, :cond_1
const v2, 0x7f05001c
:goto_1
invoke-static {v3, v2}, Landroid/animation/AnimatorInflater;->loadAnimator(Landroid/content/Context;I)Landroid/animation/Animator;
move-result-object v0
check-cast v0, Landroid/animation/AnimatorSet;
.line 167
.local v0, "anim":Landroid/animation/AnimatorSet;
iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;
invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->setTarget(Ljava/lang/Object;)V
.line 168
const-wide/16 v2, 0xc8
invoke-virtual {v0, v2, v3}, Landroid/animation/AnimatorSet;->setDuration(J)Landroid/animation/AnimatorSet;
.line 169
new-instance v2, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
invoke-direct {v2, p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;)V
invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->addListener(Landroid/animation/Animator$AnimatorListener;)V
.line 182
new-instance v1, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
invoke-direct {v1, p0, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;Landroid/animation/AnimatorSet;)V
.line 189
.local v1, "doAnimation":Ljava/lang/Runnable;
iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mHandler:Landroid/os/Handler;
int-to-long v3, p1
invoke-virtual {v2, v1, v3, v4}, Landroid/os/Handler;->postDelayed(Ljava/lang/Runnable;J)Z
goto :goto_0
.line 164
.end local v0 # "anim":Landroid/animation/AnimatorSet;
.end local v1 # "doAnimation":Ljava/lang/Runnable;
:cond_1
const v2, 0x7f05001b
goto :goto_1
.end method
.method public isFlipTilesEnabled()Z
.locals 3
.prologue
const/4 v0, 0x1
.line 154
iget-object v1, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;
invoke-virtual {v1}, Landroid/content/Context;->getContentResolver()Landroid/content/ContentResolver;
move-result-object v1
const-string v2, "quick_settings_tiles_flip"
invoke-static {v1, v2, v0}, Landroid/provider/Settings$System;->getInt(Landroid/content/ContentResolver;Ljava/lang/String;I)I
move-result v1
if-ne v1, v0, :cond_0
:goto_0
return v0
:cond_0
const/4 v0, 0x0
goto :goto_0
.end method
.method protected varargs addState(ILjava/lang/Integer;Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;[Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;)V
.locals 2
.param p1, "stateId" # I
.param p2, "stringId" # Ljava/lang/Integer;
.param p3, "stateIcon" # Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;
.param p4, "animationIcons" # [Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;
.prologue
iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateIcons:Landroid/util/SparseArray;
invoke-virtual {v0, p1, p3}, Landroid/util/SparseArray;->put(ILjava/lang/Object;)V
iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateContentDescription:Landroid/util/SparseIntArray;
invoke-virtual {p2}, Ljava/lang/Integer;->intValue()I
next search this method and add the red line
Code:
.method public onClick(Landroid/view/View;)V
.locals 2
.param p1, "view" # Landroid/view/View;
.prologue
iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mAnimationView:Landroid/widget/ImageView;
invoke-virtual {v0}, Landroid/view/View;->getVisibility()I
move-result v0
if-nez v0, :cond_0
iget v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonType:I
const/4 v1, 0x2
if-ne v0, v1, :cond_1
:cond_0
invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->onAction()V
invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->flip()V
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonClicked:Z
:cond_1
return-void
.end method
.method public onLongClick(Landroid/view/View;)Z
.locals 2
.param p1, "view" # Landroid/view/View;
.prologue
const/4 v0, 0x0
.local v0, "clickHandled":Z
iget-object v1, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mAnimationView:Landroid/widget/ImageView;
invoke-virtual {v1}, Landroid/view/View;->getVisibility()I
move-result v1
if-eqz v1, :cond_0
invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->onLongClickPopup()Z
move-result v1
if-eqz v1, :cond_1
const/4 v0, 0x1
:cond_0
:goto_0
invoke-direct {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mOnLongClickVerticalLayout()V
return v0
:cond_1
const/4 v0, 0x0
goto :goto_0
.end method
Compile your systemUI
STEP-3
Decompile the newly recompiled again
next go to systemui/res/values/public.xml
Code:
<public type="anim" name="wallpaper_recents_launch_from_launcher_exit" id="0x7f05001a" />
<public type="anim" name="flip_left" id="0x7f??????" />
<public type="anim" name="flip_right" id="0x7f??????" />
<public type="xml" name="somc_skin_permissions" id="0x7f060000" />
com/sonymobile/systemui/statusbar/tools/ToolsButton.smali
serach this method
Code:
.method public flipTile(IZ)V
.locals 5
.param p1, "delay" # I
.param p2, "flipRight" # Z
.prologue
.line 163
invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->isFlipTilesEnabled()Z
move-result v2
if-nez v2, :cond_0
.line 190
:goto_0
return-void
.line 164
:cond_0
iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;
if-eqz p2, :cond_1
const v2, 0x7f05001c
:goto_1
invoke-static {v3, v2}, Landroid/animation/AnimatorInflater;->loadAnimator(Landroid/content/Context;I)Landroid/animation/Animator;
move-result-object v0
check-cast v0, Landroid/animation/AnimatorSet;
.line 167
.local v0, "anim":Landroid/animation/AnimatorSet;
iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;
invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->setTarget(Ljava/lang/Object;)V
.line 168
const-wide/16 v2, 0xc8
invoke-virtual {v0, v2, v3}, Landroid/animation/AnimatorSet;->setDuration(J)Landroid/animation/AnimatorSet;
.line 169
new-instance v2, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
invoke-direct {v2, p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;)V
invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->addListener(Landroid/animation/Animator$AnimatorListener;)V
.line 182
new-instance v1, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
invoke-direct {v1, p0, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;Landroid/animation/AnimatorSet;)V
.line 189
.local v1, "doAnimation":Ljava/lang/Runnable;
iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mHandler:Landroid/os/Handler;
int-to-long v3, p1
invoke-virtual {v2, v1, v3, v4}, Landroid/os/Handler;->postDelayed(Ljava/lang/Runnable;J)Z
goto :goto_0
.line 164
.end local v0 # "anim":Landroid/animation/AnimatorSet;
.end local v1 # "doAnimation":Ljava/lang/Runnable;
:cond_1
const v2, 0x7f05001b
goto :goto_1
.end method
according to the value you got in your own public.xml
const v2, 0x7f05001c
with
Code:
<public type="anim" name="flip_right" id="0x7f??????" />
const v2, 0x7f05001b
with
Code:
<public type="anim" name="flip_left" id="0x7f??????" />
Done and compile your systemUI
Credits :
- Sony
- Darck CM
- CyanogenMod
mardi 24 février 2015
[Q] Virgin Mobile Reef / ZTE N810 OEM boot animation topic
if anybody has original stock boot animation for the virgin mobile reef / zte n810 can they please post it, i tried rooting and changing my boot animation and soft-bricked my phone have been without it for only for days and it feels like a month. also have to figure out how to get root access to rewrite file.
thanks in advance
thanks in advance
[Q] Korean Boot Animation start up topic
Does anyone have the sound flushable zip for any of the korean companies? SK telecom preferred.
This is for the note 3 n900t variant only.
This is for the note 3 n900t variant only.
dimanche 22 février 2015
installing custom boot animation on moto g topic
Hi I'm new to this, came across a really cool ps1 boot animation and sound but don't know how to install it. I've just rooted my phone and on 4.4.4 and its a xt1039. I have both animation and sound zip files and I believe I have the latest unofficial twrp recovery manager via fastboot. Any help on how I can install it and would it be best for me to backup my ROM? It's stock no custom ROM on yet
Thanks
Thanks
samedi 21 février 2015
[Q] Boot Animation for Stock 4.4.2 Without Verizon Logo? topic
Has anyone modified the boot animation for stock ND7/Android 4.4.2 in order to remove the Verizon logo (so that the boot animation shows only the Samsung splash)? I know that this has been done for the 4.3 boot animation, but I can't find a modified version of the 4.4.2 one anywhere (the Samsung splash is different for each).
I'm ashamed to say how much time I've spent looking for this. :eek: I've searched throughout xda and Google and haven't found any luck. I've downloaded a few s5 boot animations as well as 3 roms for the international Note II, hoping to find the right ones, but they haven't been correct unfortunately. I've even tried using a couple qmg to png hacks in order to cut out the Verizon logo myself, but I haven't been able to get them to work right.
So this is my last resort. Has anyone happened to stumble upon this or know of an easier way for me to extract it?
I'm ashamed to say how much time I've spent looking for this. :eek: I've searched throughout xda and Google and haven't found any luck. I've downloaded a few s5 boot animations as well as 3 roms for the international Note II, hoping to find the right ones, but they haven't been correct unfortunately. I've even tried using a couple qmg to png hacks in order to cut out the Verizon logo myself, but I haven't been able to get them to work right.
So this is my last resort. Has anyone happened to stumble upon this or know of an easier way for me to extract it?
Is there a way to get the CRT animation back on Lollipop ? topic
Hello. Everything is in the title. I've always been a huge fan of this animation and now I miss it :(
Does anybody know a way (maybe an xposed module ?) to install it on Lollipop ?
Does anybody know a way (maybe an xposed module ?) to install it on Lollipop ?
Problem after changing boot animation topic
Hi , I have htc one m8 with Viper 4.2.0 .
I changed my boot animaiton to this https://d13yacurqjgara.cloudfront.ne...6_dribbble.gif
I copied the bootanimation.zip to /system/media , and the boot animation works fine , but when the system ui boots up ,all I can see is the boot animation.
I can lock and unlock the phone and I can still see the boot animation.
What can I do ?
I changed my boot animaiton to this https://d13yacurqjgara.cloudfront.ne...6_dribbble.gif
I copied the bootanimation.zip to /system/media , and the boot animation works fine , but when the system ui boots up ,all I can see is the boot animation.
I can lock and unlock the phone and I can still see the boot animation.
What can I do ?
samedi 14 février 2015
[Q] Adding Sound to Boot Animation ? topic
Hi. I was just wondering if there is a way to add custom sound to bootanimation on CM12 Roms, or any other ROMS for that matter. Please let me know if there is a way.
mercredi 11 février 2015
Boot animation swapping how to topic
IF YOU NEED HELP HERE IT IS THIS WORKS FOR ME NO PROBLEMS
IF YOU KILL YOUR PHONE DOING THIS IM NOT AT FAULT ITS PRETTY SIMPLE THOUGH
THIS ASSUMES YOU HAVE ROOT IF NOT READ THE POST ON ROOTING
OK BOOT ANIMATIONS ROOT IS THE APP I USE THERE ARE PAD AND PHONE ANIMATIONS
USE ROOT FILE EXPLORER YOUR PREFFRENCE
NAVIGATE TO. ROOT/SYSTEM/MEDIA/
There are four files in a row after audio those are the files for the "forreset" phone power up and power down and pad power up and down
yes you have four different images in boot animations APK go to settings and change where you will be installing the new images before choosing and installing each when your done reboot and enjoy the stick it in your tablet and reboot again to see your awesome hacking skills at work lol hope this helped
lundi 9 février 2015
Sense 6 home screen transition animation topic
Hello all,
Is there a way to change the sense home screen transition animation when swiping between home screens?
Is there a way to change the sense home screen transition animation when swiping between home screens?
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