mercredi 25 février 2015

[Guide][KitKat][Xperia] Guide How to add Flip Animation Quick Settings topic






Guide Smali How to add Flip Animation Quick Settings

Flip Animation Quick Settings , Youtube https://www.youtube.com/watch?v=DBBE...ature=youtu.be

REQUIREMENT :
- ApkTool RC
- Notepad++
- Xperia KitKat
- Brain
- Patient
- Experience


STEP -1
Decompile SystemUI.apk
Download attached resources and sources, merge to your decompiled systemui

STEP -2
SystemUI.apk/res/layout/somc_statusbar_notification_tools_button.xml
add the red line




Code:


<?xml version="1.0" encoding="utf-8"?>
<LinearLayout android:gravity="center" android:orientation="vertical" android:id="@id/tools_button_layout" android:background="@drawable/somc_quick_settings_tool_button_bg" android:clickable="true" android:layout_width="wrap_content" android:layout_height="wrap_content" android:minHeight="1.0dip"
  xmlns:android="http://schemas.android.com/apk/res/android">
    <FrameLayout android:layout_width="wrap_content" android:layout_height="wrap_content">
        <ImageView android:id="@id/tools_button_img" android:layout_width="@dimen/qs_tile_icon_size" android:layout_height="@dimen/qs_tile_icon_size" android:scaleType="center" android:contentDescription="@null" />
        <ImageView android:id="@id/tools_button_anim" android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="wrap_content" android:scaleType="center" android:contentDescription="@null" />
    </FrameLayout>
    <TextView android:textSize="@dimen/status_bar_tools_button_label_text_size" android:gravity="top|center" android:id="@id/tools_button_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="@dimen/status_bar_tools_button_margin_bottom" android:lines="2" android:scrollHorizontally="false" android:includeFontPadding="false" />
</LinearLayout>






go to
com/sonymobile/systemui/statusbar/tools/ToolsButton.smali
Add the red line




Code:


# static fields
.field private static final TAG:Ljava/lang/String;


# instance fields
.field private mHandler:Landroid/os/Handler;

.field private mAccentColor:I

.field private mAnimationFrames:Ljava/util/ArrayList;
    .annotation system Ldalvik/annotation/Signature;






Add the red line and pay attention to the register number in blue hint, each device can be different ,
it can be v3, v2, .. you must adapt it.




Code:


.method public constructor <init>(Landroid/content/Context;)V
    .locals 9
    .param p1, "context"    # Landroid/content/Context;

    .prologue
    const/4 v8, 0x1

    const/4 v7, 0x0

    const/4 v6, -0x1

    const/4 v5, 0x0

    invoke-direct {p0, p1}, Landroid/widget/FrameLayout;-><init>(Landroid/content/Context;)V

    const/high16 v3, -0x80000000

    iput v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mState:I

    iput v7, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mCurrentAnimationImage:I

    iput-object v5, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mAnimationFrames:Ljava/util/ArrayList;

    new-instance v3, Landroid/util/SparseArray;

    const/16 v4, 0xa

    invoke-direct {v3, v4}, Landroid/util/SparseArray;-><init>(I)V

    iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mBitmaps:Landroid/util/SparseArray;

    iput-boolean v7, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonClicked:Z

    iput v7, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonType:I

    iput-object p1, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;

    new-instance v3, Landroid/util/SparseArray;

    invoke-direct {v3}, Landroid/util/SparseArray;-><init>()V

    iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateIcons:Landroid/util/SparseArray;

    new-instance v3, Landroid/os/Handler;

    invoke-direct {v3}, Landroid/os/Handler;-><init>()V

    iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mHandler:Landroid/os/Handler;


    new-instance v3, Landroid/util/SparseIntArray;

    invoke-direct {v3}, Landroid/util/SparseIntArray;-><init>()V

    iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateContentDescription:Landroid/util/SparseIntArray;

    new-instance v2, Landroid/widget/FrameLayout$LayoutParams;

    invoke-direct {v2, v6, v6}, Landroid/widget/FrameLayout$LayoutParams;-><init>(II)V

    .local v2, "params":Landroid/widget/FrameLayout$LayoutParams;
    invoke-static {p1}, Landroid/view/LayoutInflater;->from(Landroid/content/Context;)Landroid/view/LayoutInflater;

    move-result-object v1

    .local v1, "inflater":Landroid/view/LayoutInflater;
    const v3, 0x7f04001d

    invoke-virtual {v1, v3, v5}, Landroid/view/LayoutInflater;->inflate(ILandroid/view/ViewGroup;)Landroid/view/View;

    move-result-object v3

    check-cast v3, Landroid/widget/LinearLayout;

    iput-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;

    iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;

    invoke-virtual {v3, p0}, Landroid/widget/LinearLayout;->setOnClickListener(Landroid/view/View$OnClickListener;)V

    iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;

    invoke-virtual {v3, p0}, Landroid/widget/LinearLayout;->setOnLongClickListener(Landroid/view/View$OnLongClickListener;)V






Next
add the red mehod




Code:


.method private enableButton(Z)V
    .locals 1
    .param p1, "enable"    # Z

    .prologue
    if-eqz p1, :cond_0

    move-object v0, p0

    .local v0, "enableButton":Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
    :goto_0
    invoke-virtual {p0, v0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V

    invoke-virtual {p0, v0}, Landroid/view/View;->setOnLongClickListener(Landroid/view/View$OnLongClickListener;)V

    invoke-virtual {p0, v0}, Landroid/view/View;->setOnTouchListener(Landroid/view/View$OnTouchListener;)V

    return-void

    .end local v0    # "enableButton":Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;
    :cond_0
    const/4 v0, 0x0

    goto :goto_0
.end method

.method private mOnLongClickVerticalLayout()V
    .locals 6

    .prologue
    iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;

    return-void
.end method


.method private setImageBitmap(Landroid/widget/ImageView;Landroid/graphics/Bitmap;Z)V
    .locals 2
    .param p1, "imageView"    # Landroid/widget/ImageView;
    .param p2, "bitmap"    # Landroid/graphics/Bitmap;
    .param p3, "colorize"    # Z

    .prologue

    invoke-virtual {p1, p2}, Landroid/widget/ImageView;->setImageBitmap(Landroid/graphics/Bitmap;)V

    const v0, -0x55555556

    invoke-static {p3}, Ljava/lang/Boolean;->valueOf(Z)Ljava/lang/Boolean;

    move-result-object v1

    invoke-virtual {p1, v0, v1}, Landroid/view/View;->setTag(ILjava/lang/Object;)V






Next find this line

Code:


# virtual methods

and add all red method




Code:


# virtual methods
.method public flip()V
    .locals 2

    .prologue
    const/4 v0, 0x0

    invoke-virtual {p0, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->flipTile(I)V

    return-void
.end method

.method public flipTile(I)V
    .locals 1
    .param p1, "delay"    # I

    .prologue
    .line 159
    const/4 v0, 0x1

    invoke-virtual {p0, p1, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->flipTile(IZ)V

    .line 160
    return-void
.end method

.method public flipTile(IZ)V
    .locals 5
    .param p1, "delay"    # I
    .param p2, "flipRight"    # Z

    .prologue
    .line 163
    invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->isFlipTilesEnabled()Z

    move-result v2

    if-nez v2, :cond_0

    .line 190
    :goto_0
    return-void

    .line 164
    :cond_0
    iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;

    if-eqz p2, :cond_1

    const v2, 0x7f05001c

    :goto_1
    invoke-static {v3, v2}, Landroid/animation/AnimatorInflater;->loadAnimator(Landroid/content/Context;I)Landroid/animation/Animator;

    move-result-object v0

    check-cast v0, Landroid/animation/AnimatorSet;

    .line 167
    .local v0, "anim":Landroid/animation/AnimatorSet;
    iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;

    invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->setTarget(Ljava/lang/Object;)V

    .line 168
    const-wide/16 v2, 0xc8

    invoke-virtual {v0, v2, v3}, Landroid/animation/AnimatorSet;->setDuration(J)Landroid/animation/AnimatorSet;

    .line 169
    new-instance v2, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;

    invoke-direct {v2, p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;)V

    invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->addListener(Landroid/animation/Animator$AnimatorListener;)V

    .line 182
    new-instance v1, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;

    invoke-direct {v1, p0, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;Landroid/animation/AnimatorSet;)V

    .line 189
    .local v1, "doAnimation":Ljava/lang/Runnable;
    iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mHandler:Landroid/os/Handler;

    int-to-long v3, p1

    invoke-virtual {v2, v1, v3, v4}, Landroid/os/Handler;->postDelayed(Ljava/lang/Runnable;J)Z

    goto :goto_0

    .line 164
    .end local v0    # "anim":Landroid/animation/AnimatorSet;
    .end local v1    # "doAnimation":Ljava/lang/Runnable;
    :cond_1
    const v2, 0x7f05001b

    goto :goto_1
.end method

.method public isFlipTilesEnabled()Z
    .locals 3

    .prologue
    const/4 v0, 0x1

    .line 154
    iget-object v1, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;

    invoke-virtual {v1}, Landroid/content/Context;->getContentResolver()Landroid/content/ContentResolver;

    move-result-object v1

    const-string v2, "quick_settings_tiles_flip"

    invoke-static {v1, v2, v0}, Landroid/provider/Settings$System;->getInt(Landroid/content/ContentResolver;Ljava/lang/String;I)I

    move-result v1

    if-ne v1, v0, :cond_0

    :goto_0
    return v0

    :cond_0
    const/4 v0, 0x0

    goto :goto_0
.end method


.method protected varargs addState(ILjava/lang/Integer;Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;[Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;)V
    .locals 2
    .param p1, "stateId"    # I
    .param p2, "stringId"    # Ljava/lang/Integer;
    .param p3, "stateIcon"    # Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;
    .param p4, "animationIcons"    # [Lcom/sonymobile/systemui/statusbar/tools/ToolsButton$ToolsIcon;

    .prologue

    iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateIcons:Landroid/util/SparseArray;

    invoke-virtual {v0, p1, p3}, Landroid/util/SparseArray;->put(ILjava/lang/Object;)V

    iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mStateContentDescription:Landroid/util/SparseIntArray;

    invoke-virtual {p2}, Ljava/lang/Integer;->intValue()I






next search this method and add the red line




Code:


.method public onClick(Landroid/view/View;)V
    .locals 2
    .param p1, "view"    # Landroid/view/View;

    .prologue
    iget-object v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mAnimationView:Landroid/widget/ImageView;

    invoke-virtual {v0}, Landroid/view/View;->getVisibility()I

    move-result v0

    if-nez v0, :cond_0

    iget v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonType:I

    const/4 v1, 0x2

    if-ne v0, v1, :cond_1

    :cond_0
    invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->onAction()V

    invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->flip()V

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mButtonClicked:Z
       
    :cond_1
    return-void
.end method

.method public onLongClick(Landroid/view/View;)Z
    .locals 2
    .param p1, "view"    # Landroid/view/View;

    .prologue
    const/4 v0, 0x0

    .local v0, "clickHandled":Z
    iget-object v1, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mAnimationView:Landroid/widget/ImageView;

    invoke-virtual {v1}, Landroid/view/View;->getVisibility()I

    move-result v1

    if-eqz v1, :cond_0

    invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->onLongClickPopup()Z

    move-result v1

    if-eqz v1, :cond_1

    const/4 v0, 0x1

    :cond_0
    :goto_0
    invoke-direct {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mOnLongClickVerticalLayout()V

    return v0

    :cond_1
    const/4 v0, 0x0

    goto :goto_0
.end method






Compile your systemUI
STEP-3
Decompile the newly recompiled again
next go to systemui/res/values/public.xml





Code:


<public type="anim" name="wallpaper_recents_launch_from_launcher_exit" id="0x7f05001a" />
    <public type="anim" name="flip_left" id="0x7f??????" />
    <public type="anim" name="flip_right" id="0x7f??????" />
    <public type="xml" name="somc_skin_permissions" id="0x7f060000" />


next go to
com/sonymobile/systemui/statusbar/tools/ToolsButton.smali
serach this method

Code:


.method public flipTile(IZ)V
    .locals 5
    .param p1, "delay"    # I
    .param p2, "flipRight"    # Z

    .prologue
    .line 163
    invoke-virtual {p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->isFlipTilesEnabled()Z

    move-result v2

    if-nez v2, :cond_0

    .line 190
    :goto_0
    return-void

    .line 164
    :cond_0
    iget-object v3, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mContext:Landroid/content/Context;

    if-eqz p2, :cond_1

    const v2, 0x7f05001c

    :goto_1
    invoke-static {v3, v2}, Landroid/animation/AnimatorInflater;->loadAnimator(Landroid/content/Context;I)Landroid/animation/Animator;

    move-result-object v0

    check-cast v0, Landroid/animation/AnimatorSet;

    .line 167
    .local v0, "anim":Landroid/animation/AnimatorSet;
    iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mVerticalLayout:Landroid/widget/LinearLayout;

    invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->setTarget(Ljava/lang/Object;)V

    .line 168
    const-wide/16 v2, 0xc8

    invoke-virtual {v0, v2, v3}, Landroid/animation/AnimatorSet;->setDuration(J)Landroid/animation/AnimatorSet;

    .line 169
    new-instance v2, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;

    invoke-direct {v2, p0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;)V

    invoke-virtual {v0, v2}, Landroid/animation/AnimatorSet;->addListener(Landroid/animation/Animator$AnimatorListener;)V

    .line 182
    new-instance v1, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;

    invoke-direct {v1, p0, v0}, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;-><init>(Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;Landroid/animation/AnimatorSet;)V

    .line 189
    .local v1, "doAnimation":Ljava/lang/Runnable;
    iget-object v2, p0, Lcom/sonymobile/systemui/statusbar/tools/ToolsButton;->mHandler:Landroid/os/Handler;

    int-to-long v3, p1

    invoke-virtual {v2, v1, v3, v4}, Landroid/os/Handler;->postDelayed(Ljava/lang/Runnable;J)Z

    goto :goto_0

    .line 164
    .end local v0    # "anim":Landroid/animation/AnimatorSet;
    .end local v1    # "doAnimation":Ljava/lang/Runnable;
    :cond_1
    const v2, 0x7f05001b

    goto :goto_1
.end method


change the red value in the smali
according to the value you got in your own public.xml

const v2, 0x7f05001c
with

Code:


<public type="anim" name="flip_right" id="0x7f??????" />

and
const v2, 0x7f05001b
with

Code:


<public type="anim" name="flip_left" id="0x7f??????" />





Done and compile your systemUI

Credits :
- Sony
- Darck CM
- CyanogenMod










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